Rules

OP VALOUR 14

*** In the event of a conflict of statement or interpretation between this document and any other written or verbal rule regarding OP VALOUR, this document SHALL be regarded as correct. ***

12SEP2026

Ver. 2026 07 1.0

=====SCHEDULE=====

0730h – Gates Open / Check-In / Chronographs Open

0920h – Game/Rules Brief by Scenario Director, Deploy to Field

1000h – Game start

1700h – Game end

1730h – Endex / Raffle

=====GAME RULES=====

SAFETY

SAFETY IS THE RESPONSIBILITY OF EVERYONE AT ALL TIMES! NO EXCEPTIONS! 

Ignorance of the rules is no excuse. Read ALL of the rules and always obey them. Any player found conducting themselves in a manner that a reasonable person would deem unsafe will be subject to correction and sanction based on the severity of the incident. If you’re in doubt as to whether an action is unsafe, always ask any of the staff. Obey their decisions, and any further objections should be brought up to the staff.

OP VALOUR staff will inspect all items used on the field. Players caught with items taken on the field without inspection are in violation of safety. All airsoft guns SHALL be tested and tagged prior to gameplay and are subject to spot-checks at the staffs discretion.

WEAPONS

Chronograph checks (.30g) SHALL be performed on all weapons before field entry. Bring an empty magazine to the chronograph station for certification and tagging.

Semi/Full Auto Weapons – MAX 1.64J // MAX 25RPS

Bolt-Action Rifles – MAX 2.28J

There are no ammo limits.

Apart from LMGs, no weapon may use full-auto fire with high-capacity magazines or drum magazines. If you are confused about what this means, contact OP VALOUR staff before attending the game. We define ‘multiple-shot fire modes’ as any fire mode on an airsoft gun wherein the depression and release of a triggering mechanism results in more than one round fired from the device. This includes everything that is not semi-automatic, including but not limited to binary, burst, and automatic.

Shower grenades and similar devices (such as claymore mines), as well as most shotguns (e.g. pump actions, AA12s) are not included in this due to their native functions. Contact OP VALOUR staff if you have questions about your platform.

Staff is entitled to conduct ‘spot checks’ at any time on any weapon for any reason. It is the responsibility of every player to ensure that every BB they fire is done safely and IAW OP VALOUR rules. No excuses.

FACE/EYE PROTECTION

ANSI Z87.1 (equivalent or better) EYE PROTECTION must be always worn in the field. Glasses must have a retention strap. Players under 18 must wear full face protection. Do not remove face/eye protection for any reason. Ask any staff member for assistance if required.

Wire, mesh, shop, and ski goggles are not permitted.

PLAYER CONDUCT

Players are expected to conduct themselves in a mature, responsible and respectful manner both on and off the field. Threatening language and verbal threats, slurs against race, ethnicity, sexual orientation or gender will not be tolerated under any circumstances. Players will display respect for all others as well as the gear, equipment, props and property of other players and OP VALOUR staff with utmost care and regard. Any vandalism will be prosecuted.

PHYSICAL CONTACT

Physically abusive or threatening behavior of any nature is strictly prohibited. Violations will be addressed accordingly.

Players are not permitted to make physical contact with another player unless it is to detain them during play, contact limited to one hand on the shoulder only. No rough housing or horseplay will be tolerated.

CHEATING

Cheating and rule violations will result in disciplinary action up to and including dismissal from the game and/or a ban from all future events.

To report someone for cheating or rule violations, report the individual immediately to any staff member. Do not confront the player directly during a game.

Ensure you can positively identify the individual. Give the staff member as much detail as possible, or don your kill rag and stay in visual contact with the individual.

Players observed cheating by staff will be ejected from the game on the spot.

MINIMUM ENGAGEMENT DISTANCES

Be courteous! Limit yourself to center mass, gear, or lower limbs when engaging at close range. The “MERCY RULE” is a courtesy.

Players will NOT use sniper / bolt action rifles at distances less than 50ft. If you do not have a sidearm, fall back or consider yourself DEAD.

No full-auto fire at distances less than 50ft.

BLIND FIRING

Blind firing is a severe safety violation. In order to maximize safety, you need to be aware of where your gun is aimed and be able to determine if your target is a safe one to engage.

Blind firing is defined as firing without identifying what you are shooting at first. Blind firing includes, but is not limited to, firing around corners without aiming, or ducking under a window while firing through it.

Shooting through a crack or hole (in a building or prop structure) smaller than a clenched fist is not allowed.

SPAWN CAMPING – MAIN BASE

Spawn camping is defined as a player or players who take up shooting positions outside respawn points for the sole purpose of shooting players as they return to the game. Obviously, don’t do this.

NOTE: A player in physical contact with their respawn point is considered invincible.

RADIO FREQUENCIES

All frequencies used are FRS frequencies, please ensure you have radios that are programmed with FRS 1-14. Channels 1 and 2 are restricted from player use and SHALL NOT be monitored by players.

Passive surveillance on channels other than 1 and 2 is permitted.

Jamming frequencies is not permitted.

VEHICLES

OP VALOUR vehicles are used as part of the game scenario and are not affiliated with any one team. DO NOT throw grenades or fire RPGs at the vehicles as all vehicles are considered armoured. These vehicles are privately owned and add to the game play, please be courteous.

DO NOT LAY IN ROADWAYS. Some vehicles have limited vision, if you hear a vehicle, clear the road! Vehicles have the right of way!

Players may not enter or climb on vehicles in play unless strictly instructed by event staff.

Any vehicles brought by players cannot exceed 20km/h while on the field. Vehicles will have to be approved by staff prior to game start. (must have minimum off-road insurance)

RESTRICTED ITEMS

Unapproved or homemade pyrotechnics

Taginn M67s, Taginn 19s and Taginn Launchers

Weapons exceeding chronograph limits

Insufficient eye protection

Unapproved drones

BBs made of silica, metal, or other inflexible material

THE STORY

The middle eastern country of Al-Kharim, has collapsed into conflict after the discovery of rare earth mineral deposits critical to advanced technology.

  • Local insurgents control rural regions (Red Team) (TAKAVAR IMMORTALS)
  • A provisional government holds the capital (Green Team) (MERIDIAN) (Backed by China)
  • Foreign powers like Canada, United Kingdom, Japan, France, Germany, Sweden, Australia, New Zealand and US are involved as having these rare minerals gives a government a technological advantage (Blue Team) (CJTF ATLAS).

THE MISSION

The Area of Operations (AO) shall be divided into two parts with each faction controlling approximately 50% of the field. Across the entire AO, you will find five RESOURCE CACHES from which you will be able to draw “RESOURCES” from. Each RESOURCE must be brought to your SUPPLY DEPOT in order to ‘bank’ them. From that bank, the teams may spend these RESOURCES for in-game effects.

Two caches provide “FUEL” resources which allow you access to vehicles.

Two caches provide “LOGISTIC” resources which you can use to build structures and deploy via airdrops.

One cache, located centrally in the field, provides “WEAPON” resources which you can use to deploy advanced strikes, fire anti-vehicle munitions, and even obtain rare weapons of mass destruction.

Use of these resources can only be authorized by your Team Commander and/or their 2i/c.

In addition, throughout the day you will be challenged by hard fought side objectives, and true teamwork will be the only way you can ever hope for victory! These missions are only released when assigned and may be received at your HQ or in the field, depending on the source.

SCENARIO RULES

HITS, GUN HITS, DOWN AND DEAD RULES (“BUDDY HELP”)

Ricochets do not count from guns.

You begin as a LIVE player. Being struck by an airsoft BB anywhere on your person or gear is a HIT. You are DOWN; take a knee or lay prone, and you can only call “MEDIC.” You can be dragged/carried by another player as long as it does not interfere with your eye/face protection.

You may be revived by any player by having a “bandage” tied onto your left arm and you are now WOUNDED. Play as normal. The bandage must stay on until you return to spawn. If you are HIT while WOUNDED, you are DOWN AGAIN and must be revived by any player tying a bandage on your right arm. You are now considered CRITICAL and may play as normal. If you are HIT while CRITICAL, you are DEAD and and must return to spawn.

Simple Breakdown of Hit Rules

               1. LIVE – hasn’t been hit, everything is good!

               2. DOWN – you’ve been hit! Call for buddy help!

               3. WOUNDED – you are wearing a bandage and can play as normal!

               4. DOWN AGAIN – you’re hit! Call for buddy help again!

               5. CRITICAL – you are wearing two bandages and can play as normal!

               6. DEAD – you’re hit while wearing two bandages and are DEAD! Return to spawn.

DOWN or DEAD players may not speak regarding strategic or tactical details until they have respawned or have been revived.

DOWN or DEAD players cannot be used as cover.

Do not pretend to be a DEAD player when you are not dead.

If your weapon in your hand is struck, it is disabled for ONE minute. If your holstered or slung weapon is struck, that is a HIT and you are DOWN or DEAD.

You may consider yourself DEAD at any time.

If you are hit by a melee attack or explosive (including airstrikes) you are instantly DEAD, regardless if you are a LIVE player, DOWN player, or WOUNDED player. Go respawn.

There is a minimum bleed-out time of ONE minute after being hit. Remain DOWN for one minute before becoming DEAD.

SMOKE

RED – Red smoke ONLY is considered impassable and immobilizing to vehicles. A vehicle in contact with a red smoke cloud will stop and hold its position.

All other colours permitted for player use.

DRONES, UAVs, UGVs

Each team will have a fortified Forward Observation Post (FOP) with a flagpole marked for their side in their territory. The flag must be raised by spending LOGISTIC points. If the flag is taken down or certain WEAPON resources are used on them by the enemy, the FOP is destroyed. Any drones in the air controlled from that FOP must be landed safely and immediately.

Drones may not have any offensive or defensive capabilities. They are only for surveillance use.

Do not fly a drone within 50m of an enemy HQ.

Some side missions involve obtaining imagery. Imagery obtained from drones may not be used for this purpose.

If you wish to bring your drone to use, contact OP VALOUR staff before the 31st of August 2026.

GAME ITEMS

No player can carry more than ONE scenario item at a time. If you are DOWN or DEAD, place the item visibly on the ground next to you. If you are leaving the play area, return the item to OP VALOUR staff.

Core Gameplay Concept: Convoy Warfare

This scenario revolves around vehicle movement, escort, and interdiction.

Vehicle Types

Convoy Vehicles

1. Convoy Trucks (No weapons) (Red Team / Blue Team)

  • Carry “supply crates” (fuel, ammo, medical, intel)
  • Must reach destination to score points

2. Escort Vehicles (weapons mounted)

  • Armed (mounted airsoft LMGs if allowed)
  • Provide convoy security

3. Technicals (Insurgent)

Attack vehicles

  • Hit-and-run ambush platforms

Game Objectives

Primary Objectives

  • Convoy supply vehicles (Blue/Red): Move supplies from main supply through checkpoint routes to team base cache
  • Convoy Interdiction (Red / Blue): Disable or capture convoy assets
  • Resource Control (All):

Control key locations:

  • Supply Caches
  • Village (Green Team) (Befriend and barter with) (Green Team will defend their village)
  • Supply vehicles must use marked routes or specified alternative routes as directed

Secondary Objectives

  • Capture HVT (High Value Target)
  • Assassinations (ID by photo)
  • Recover downed pilot (event trigger)
  • Recover Black Box (Key required)
  • Bridge (Demo / Rebuild)
  • Green Team Convoy (Protect / Attack)
  • Nuclear Reactor package damaged (Leaking contamination)

Movement Rules

  • Convoy vehicles must stay on designated routes
  • Speed limits enforced (safety + realism)
  • Minimum spacing (50’ ft) between vehicles

Vehicle “Damage” System

  • Marked by:
    • Kill rag or team flag on windshield
    • Will have a ref in each convoy vehicle to verify the was disabled

Example:

  • Smoke thrown within 10’ feet of the front of the vehicle (Red Smoke only) = disabled until smoke dissipates
  • 1 IED supplied by admin staff = a mobility kill.


IED Simulation (Green Force)

  • Pre-placed props or referee-triggered
  • Forces convoy halt and dismount

Command & Control

Structure

  • Overall, Commander (per faction)
  • Convoy Escort Commander
  • Squad Leaders

Communications

  • Radio channels per faction
  • Optional:
    • Drone intel (admin-fed updates)